It's not an impossible game, it's only impossible for it to ever be forgotten.Ībsolutely the best game on the Amiga. Honestly I've never known how to get past those piranha poodles, and only discovered what that rubber chicken (with a pulley in the middle) was intended for in 2000 or so, when my late lamented A500 had already started to fade away, but I'm still to renew my commitment to this game by beating it on either WinUAE or Cloanto's Amiga Forever. Such is how things were back in those days. Puzzles didn't make the game hard, they made it fascinating. Of course, this was not a game for arcade lovers: it required a bit of application and resolve, but the more difficult a puzzle was, the more rewarding the game proved to be once you got through. Its many puzzles could be solved both through logic and proceeding by trial and error. To all those who think this masterpiece can't actually be finished without some walkthrough, I will say this: I started playing it when I was only 8 (1992), and it got me so hooked I could barely stop. It revolutionised my gaming experience and nothing I have played since has matched the feeling I got when I first played it. I can't praise The Secret of Monkey Island highly enough. But if you are an adventure gamer then this can only be on the top of your list. If it isn't your cup of tea then that is fine, some of my best friends didn't particularly like it either. It was that this game provided a level of immersion that I had never experienced before in a game.Īnybody who doesn't like this game, simply can't comprehend what a true adventure game is all about. The fact that you can't actually get inside and see didn't really matter. There are bright windows in that building and I can remember wondering what was happening inside when I first played this game. There is Guybrush on the wooden bridge with a wooden building behind him. Take the third screenshot down on this page. It isn't just the incredible immersion that the storyline offers, or the quality of the graphics, or the brilliance of the music, or the unparalleled characterisation - it is the complete experience of playing it. This is quite simply the greatest game ever made for the Amiga (and most other platforms). Never pay more than $25 for a computer game I also like how character interactions vary depending on what actions you've already taken, making the game world feel more alive and responsive. Gating gives players multiple puzzles to solve at once so if they get stuck they can try a different one and come back later, it's not possible to get into an unwinnable state, and there's only one way to die, and frankly if that happens you deserve it. So what does it do right? Putting aside the great story and the fact it's genuinely funny, the design and planning are enough to give classes on. It introduced a whole new aesthetic that would be imitated right through to the present day (Ben There, Dan That, anybody?). No exaggeration to say this is the adventure equivalent of Jimi Hendrix. This was almost as if the adventure game gods, angry and frustrated at the previous efforts, came down to show everybody how it's supposed to be done. Sure, this wasn't the first Lucasarts game, but I don't think anybody walked away from Zak McKraken feeling their life had changed forever. Point and click adventure games can be split into before-monkey and after-monkey. Programmers: Dave Grossman, Tim Schafer, Ron GilbertĪdventure, fantasy, humour, magic, pirates, pointandclick, puzzleĪCE: Advanced Computer Entertainment 46 (Jul 1991) Original Music: Michael Land, Barney Jones, Andy Newell, Patrick Mundy Art: Steve Purcell, Mark Ferrari, Mike Ebert, Martin Cameron Precursor to Monkey Island 2: LeChuck's Revenge Tami Borowick, James Alexander Dollar, Bill Eaken, Avril Harrison, Ian McCaig, Jim McLeod, Michael Stemmle, Sean Turner
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